AFTERMATH ˈɑːftəmaθ,ˈɑːftəmɑːθ/ the consequences or after-effects of a significant unpleasant event.
space and memories
the memory of space like the acoustics that remains
like a ghost
the images that remain
when the memory is defragmented
memories
architecture as memory
memory as space
It is an audiovisual piece that questions the relationship between memory and fragments. The spaces and memories, those places that are not, that are dreams, are memory. Fragmented memory, those images that fade, that break, that are cracking, decomposing. This piece is generated from field recordings, impulses responses samples and modular synthesis.
The visual universe is developed from fragments of digital cities and recordings of city tours from Barcelona. It is compiled with a first-person Unreal Engine system with a subjective view and assembled in Touchdesigner in a reactive audio system using the analysis of the sound composition.
The work shows the brutalism of the sounds in urban landscapes, the acoustics of abandoned spaces and the relation with the degraded memory with glitch and concrete decay with synthetic and concrete aesthetics.
AV commissioned by @espaciosresonantes festival 2022
Made with Unreal Engine and post process in Touchdesigner (realtime render reacting with audio analyst)
CGI, VIDEO and SOUND WRITING BY jOAN LAVANDEIRA
PREMIERE SCREENING IN https://festival.espaciosresonantes.com/